So when I press the accelerator, it just spins out. Whatever cams, valves, differentials, and intakes are, I just gave this Charger the most expensive ones. That’s what happens when you have money in inverse proportion to your technical know-how. Because after slapping in various parts willy nilly, I’ve pieced together a Frankenstein monster of a car. Let’s see if I can put a few points into the barbarian’s dexterity, wisdom, and intelligence.Īpparently I can’t. Muscle cars in a typical racing game are all power and no finesse, sitting high and heavy on their suspension, with more horsepower than sense. What a gorgeous slab of Americana that I can barely drive to save my life. So, let’s see, looking over my garage, I consider which car needs some upgrade love.Īh, the Dodge Charger. Now that I’ve bought plenty of cars, I suppose it’s time to start upgrading them, which will eventually lead to tuning them, which is probably where I’m going to hit the limits of my involvement with Shift 2. It’s just that some lean one way or the other.Īfter the jump…wait, did you paste the wrong text into this entry? I can’t think of any RTS that doesn’t appeal to both skill and spectacle. ![]() It requires skill, to be sure, but it’s one of those rare RTSs that lives in your gut more than your head. You can’t help but be awed by the destructible terrain, the animation, the voice acting, the explosions, and the spectacle of it all. It’s a gorgeous game, to be sure, but it was built primarily for its long and arguably infinite learning curve.Ĭompany of Heroes is a war movie game to end all war movie games, and it captures the feel of World War II action as well as any shooter. It’s based on the placement of a sentry shield, the crucial seconds spent moving drones between resources, and the timing of a chronoboost. But they’re hugely different in an important way. ![]() They’re both excellent games, they both look fantastic, and they both reward skilled gameplay. While talking to someone recently about real time strategy games, I was trying to explain the distinct appeal of Company of Heroes as opposed to Starcraft II.
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